I've asterisked out the name of the computer game I was wittering about in the previous post, as after about ten hours of violently minding my own business, I've just realised that the advertising hoardings up around the city are actual adverts for actual products that supposedly I'm going to buy now.
Was the game cheaper because it had adverts? Not as far as I know. Do I play computer games to create a space where I don't have adverts shoved in my face all day? Yes. It's also spoilt the aesthetics of the setting - I'm fairly sure a city which has genetically-engineered super-agents shouldn't have ads for last years cars.
It's spoilt the game for me, which is a shame, as the beast itself is perfectly enjoyable. Yesterday, as I leapt two storeys firing a grenade launcher at a sniper nest, I distinctly heard myself shouting "That's what you get for messing with the J-Man!". Which I'm fairly sure I've never said before in my life.
When I'm not chasing round an imaginary city dispatching various ethnic based gangs (I've done the Mexicans and am half-way through the Eastern Europeans, but the Asians are out of my reach at the moment - I don't know why people think these things are a bad influence), I'm on the second draft of my superhero movie.
The plan is for the second act to kick off no later than twenty minutes in - it's the point where the two main guys have met, and are ready to start their journey. In the first draft this is exactly what happened. The second draft has a lot more going on, so I decided not to worry, I can just cut the scenes down to length later on. Bearing in mind one page = roughly one minute of screen time, they need to be in the car, facing west with the engine running, by page twenty.
Current page at which the main characters are in the car, facing west with the engine running: sixty four.
UPDATE: got it down to thirty five minutes now, woo hoo! Anyway, never mind all that, here's an excellent video from Feist (via Popjustice).