I see a Mister S. Pegg is weighing in on Jayne's side of the debate over at the Guardian blog: Simon Pegg argues for a return to traditional zombie values
"...the fast zombie is bereft of poetic subtlety. As monsters from the id, zombies win out over vampires and werewolves when it comes to the title of Most Potent Metaphorical Monster. Where their pointy-toothed cousins are all about sex and bestial savagery, the zombie trumps all by personifying our deepest fear: death. Zombies are our destiny writ large. Slow and steady in their approach, weak, clumsy, often absurd, the zombie relentlessly closes in, unstoppable, intractable."
I still think it's (dead) horses for courses myself, but I look forward to Gordon Brown picking a side.
Anyone playing Fable II? Rather enjoying it myself (my character's a foxy gunslinging chick who seems to live almost entirely on celery), and there's an interesting interview with game creator Peter Molyneux over at Gamasutra,which includes a bit about the use of script editors to refine the storyline (about page three, I think).
"We had a real problem, because we wanted to tell this story that you would remember. Normally, when we did Fable I, for example, the story actually didn't come together till the last three months, because you didn't have the regions. And you had to have the regions to have the voice stuff in.
And this was our problem. If we were to tell a truly great story we need to get script writers and directors, and gosh knows, and actors involved way before our world was even started.
So we did something which I think you are going to see more of, in this industry, called staging. What we did: We wrote the story. We got a script writer in. He wrote the script to the story."
Full Peter Molyneux interview